Zelda: Skyward Sword is the sixteenth entry in the Legend of Zelda series. A young Link is a trainee Sky Knight on a mystical island floating above the clouds. He has two soulmates: Zelda and a gigantic bird called a Loftwing that swoops to gather him whenever he takes a running jump off the edge of his airborne world. Very much like in Avatar.
The game makes use of the Wii MotionPlus peripheral for sword-fighting, with a revised Wii Remote pointing system used for targeting.
The game was released in Europe on November 18, 2011, in North America on November 20, 2011, in Japan on November 23, 2011, and on November 24, 2011 in Australia.
Game Revolution (100/100): The game is also huge. There isn’t a staggering amount of terrain compared to other titles in the series, but Skyward Sword gets every last ounce of mileage out of each area. It takes a few hours just to complete each sub-section before reaching a new dungeon, followed by a few more for the dungeon itself. There’s a strong 30–40 hour adventure here before even considering the multitude of sidequests you can take on.
Eurogamer (100/100): It is the most formally inventive Zelda in a long time (admittedly, that’s not saying a great deal). But it’s the game’s carefree attitude, quick tempo and warm heart that do the most to make it feel new…Skyward Sword will surely be the greatest adventure money can buy.
Wired (100/100): The most important change is that most everything feels new. The fights against giant boss creatures at the end of each dungeon don’t rely on old ideas. The classic characters are replaced, for the most part, with novel ones. If you already know what’s going to happen, is that really capturing the spirit of the original Legend of Zelda, in which we all went in blind? Skyward Sword shows that “a real Zelda game” is about more than certain items or certain gameplay rituals, which in the end is more meaningful than adding better sword controls.
IGN (100/100): Remarkably, this Zelda game manages to reshape its control scheme, design sensibility and pacing all at once while still telling a brilliantly powerful story featuring some very memorable characters. Increasingly Nintendo refuses to compromise cinematic storytelling for gameplay, finding a balance that seems effortless.