Max Payne 3 is a video game published by Rockstar Games and it is the third title in the Max Payne franchise and was released for PlayStation 3 and Xbox 360 in May 2012.
Max has been double-crossed in this new city and he is searching for the truth and a way out. The game is set in São Paulo, Brazil, where Payne is working in the private security sector for a wealthy local family, set eight years after the events of the second game. Max Payne now works in executive protection for the wealthy Rodrigo Branco in the hopes of escaping the memories of his troubled past. When a street gang kidnaps Rodrigo’s wife, Max is pulled into a conspiracy of shadowy, warring factions threading every aspect of São Paulo society in a deadly web that threatens to engulf everyone and everything around him.
Playstation Universe (95/100): There’s not much more I can say about Max Payne 3 without spoiling the experience for you. Emotionally exhausted and still buzzing with excitement after playing Max Payne 3′s story mode throughout the weekend, I woke up this morning bursting to tell everyone that, quite simply put: Max Payne 3 is the best character-driven shooter that I’ve ever played.
Game Informer (93/100): As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max’s inner turmoil.
GameSpot (80/100): With savage gunplay and an absorbing personal story, Max Payne 3 is an exhilarating shooter that grabs hold of you and doesn’t let go.
IGN (90/100): The gameplay is simple yet satisfying, but it’s entirely in the service of a strongly-authored narrative. Players aren’t at the liberty to roam, to explore, or to shake things up. Some might find this too controlling, but in return for your freedom, you’re rewarded with a mature genre piece which is also a finely-realised character study.
Zelda: Skyward Sword is the sixteenth entry in the Legend of Zelda series. A young Link is a trainee Sky Knight on a mystical island floating above the clouds. He has two soulmates: Zelda and a gigantic bird called a Loftwing that swoops to gather him whenever he takes a running jump off the edge of his airborne world. Very much like in Avatar.
The game makes use of the Wii MotionPlus peripheral for sword-fighting, with a revised Wii Remote pointing system used for targeting.
The game was released in Europe on November 18, 2011, in North America on November 20, 2011, in Japan on November 23, 2011, and on November 24, 2011 in Australia.
Game Revolution (100/100): The game is also huge. There isn’t a staggering amount of terrain compared to other titles in the series, but Skyward Sword gets every last ounce of mileage out of each area. It takes a few hours just to complete each sub-section before reaching a new dungeon, followed by a few more for the dungeon itself. There’s a strong 30–40 hour adventure here before even considering the multitude of sidequests you can take on.
Eurogamer (100/100): It is the most formally inventive Zelda in a long time (admittedly, that’s not saying a great deal). But it’s the game’s carefree attitude, quick tempo and warm heart that do the most to make it feel new…Skyward Sword will surely be the greatest adventure money can buy.
Wired (100/100): The most important change is that most everything feels new. The fights against giant boss creatures at the end of each dungeon don’t rely on old ideas. The classic characters are replaced, for the most part, with novel ones. If you already know what’s going to happen, is that really capturing the spirit of the original Legend of Zelda, in which we all went in blind? Skyward Sword shows that “a real Zelda game” is about more than certain items or certain gameplay rituals, which in the end is more meaningful than adding better sword controls.
IGN (100/100): Remarkably, this Zelda game manages to reshape its control scheme, design sensibility and pacing all at once while still telling a brilliantly powerful story featuring some very memorable characters. Increasingly Nintendo refuses to compromise cinematic storytelling for gameplay, finding a balance that seems effortless.